WFDF 1996 Rulebook.Comment: Guts is a sport played between two teams of one to five playerseach. The objective is to be the first team to score 21 points. To start play, each team lines up facing each other 14 m apart. Play is accomplished by a player attempting to throw the disc toward or at the opposing team and within the reach of at least 1 player of that team, in such a manner that the opposing team cannot make a clean catch. Scoring is contingent on the success or failure of the throwing team. A good throw, without a catch, results in a point for the throwing team and a bad throw results in a point for the receiving team.
The field of play shall consist of two parallel lines, designated as foul or goal lines, parallel to each other and 14 m apart (15 yd, 11 in). The line shall be equal to the cumulative width of the scoring zones of the players on the team behind the respective line.
The playing field may have any surface, although well-trimmed grass is suggested, which is essentially flat, free of obstructions and holes, and affords reasonable player safety.
The foul or goal lines shall be marked with a non caustic material and shall be between 5 and 10 cm wide. The length of the lines shall be 15 m. As an alternative, a rope along the foul line, secured in place at the end of each line may be used. The choice of whether to use the rope shall be made by the tournament director prior to the start of play.
The entire playing area shall be separated from the spectators by lines or rope to insure spectator safety and prevent unnecessary interference of play.
The Pro model Frisbee disc is the disc to be used for guts. In non-sanctioned competition, any disc may be used if agreed upon by both teams.
Players may wear any soft protective clothing other than that set forth in 302.03, so long as it does not endanger the safety of any other player.
Gloves may be worn on the hands but shall be unpadded, not exceeding one thickness of leather over the palm. Players are not allowed to use tack cloths or sticky substances which remain on the disc.
The players of a team shall not be required to wear uniforms to distinguish them from the players of the other team.
Cleats are permitted, however, players may not use any cleats which have any metal exposed.
The WFDF rules of play shall govern play for guts, except that a game may be played under any variations of the rules, if said variations are agreed upon by the two teams. In tournament play, such variations are subject to the approval of the tournament director.
Exchange: One play of guts, commencing with the throw and ending with either a catch by the receiving team or a point being scored.
Foul Line: One of two parallel lines, 14 m apart, the other line being designated as the goal line. The foul line is the line closer to the throwing team while the goal line is the line closer to the receiving team.
Goal Line: See 301.01 relating to "foul line" for explanation.
Good Throw: A throw that meets the requirements set forth in section 303.02(B).
Optimum Effort: The extension of the hands and arms by the player on the receiving team nearest the disc as it crosses the goal line.
Receiving Team: During an exchange, the team involved in attempting to catch the thrown disc.
Scoring Zone: Area within which a receiving player, by extending his arms and hands, can reach an oncoming disc while his feet remain stationary. The scoring zone shall be delineated by an imaginary vertical plane as more fully set forth in section 303.05 herein. Each player has an individual scoring zone to his optimum effort. The team scoring zone is simply the cumulative of th player scoring zones.
Throwing Team: In an exchange, the team who is attempting to score by making a throw into a scoring zone of a player on the receiving team.
Vertical Plane: A plane, perpendicular to the ground, being two dimensional in nature, with said dimension defined by the foul line. With respect to the receiving team, the vertical plane shall equal the scoring zone, and shall be finite as set forth in section 303.05 herein. With respect to the vertical plane relating to the throwing team, the plane shall be infinite in nature, defined only by the proximity of the foul line and its perpendicular angle to the field.
The World Flying Disc Federation (WFDF) has full copyright to this rulebook. Copies of the book are sold to cover the cost of producing it. Member associations of WFDF are allowed to translate the rules into their own language and to add national supplements as long as the WFDF rules are not altered or contradicted. The WFDF board must be notified of all such translations and receive a copy afterward.
Ninth Edition. Produced and printed courtesy of Mattel Sports Promotion. ©1996.